The reaction rate is measured in milliseconds (ms). It refers to the time it takes for a pixel to go from light to dark and from dark to light. The smaller the number, the better. The smaller the value, the faster the reaction rate. The reaction rate of mainstream LCD is greater than 25ms. In general business applications (such as word processing or text processing), it doesn't have much impact. Because this kind of use does not care too much about LCD reaction time. For playing games, it can watch full-screen high-speed dynamic videos such as VCD/DVD. Reaction time is particularly important. If the reaction time is long, drag and shadow will appear. For example, most LCD screens on the market have varying degrees of trailing when playing QUAKE3, especially when the picture is updated at a high rate. There is no problem with the CRT because the reaction time of the CRT is only 1ms and there is no trailing phenomenon.
The reaction rate is measured in milliseconds (ms). It refers to the time it takes for a pixel to go from light to dark and from dark to light. The smaller the number, the better. The smaller the value, the faster the reaction rate. The reaction rate of mainstream LCD is greater than 25ms. In general business applications (such as word processing or text processing), it doesn't have much impact. Because this kind of use does not care too much about LCD reaction time. For playing games, it can watch full-screen high-speed dynamic videos such as VCD/DVD. Reaction time is particularly important. If the reaction time is long, drag and shadow will appear. For example, most LCD screens on the market have varying degrees of trailing when playing QUAKE3, especially when the picture is updated at a high rate. There is no problem with the CRT because the reaction time of the CRT is only 1ms and there is no trailing phenomenon.